R+D

How can we put together better, faster, cheaper built, amazing timber habitats? We research, develop and implement off-site wood building systems and techniques that are built easier, last much longer, only borrow renewable resources and contribute to the joy and diversity of the communities that build and inhabit them. We learn from ancient techniques and crafts, and we innovate when we face new challenges and hopes. When we are on this mode, we call ourselves Treetects.

RESEARCH BY BUILDING

If we want to develop better, more efficient ways of building, we need to embrace a way of doing research that allows us to fully test not only reliable wholes and its parts -building systems and components-, but the content, processes, systems architecture and means of production under which these are carried through, while at the same time communicating innovative ideas and gathering feedback from different stakeholders allowing for co-creation and inhabitants engagement. We constantly improve our Prototyping methodology to make this possible.

Arimunani School. With Aulets.

Prototyping

We collaborate with industry, developers, private and public institutions by conducting research through physical and digital full-scale prototyping. We also develop prototypes of our own designs and products. Prototyping is not just building innovative models, mock-ups and prototypes, but a methodology based on fast iterations and feedback loops, that’s also suited to nurture self-sustaining cultures and engaging with vulnerable collectives.

Blockhut prototype with Fustes Sebastià.

Homeful prototype with rels.

Tall timber habitats full-scale mock-up with Lendlease, the University of Sydney and Monash University.

Digital simulation and computation help us speed this process up, but it is fundamental to complete the full process by actually building what we research and reflect on what we build. We call this approach Digital while Physical, a method that streamlines an open design rhythm based on a resonance between BIM and fabrication of physical models, full-scale mock-ups and prototypes which in fact speeds the whole process up.

When we work with communities, we bring with us more low-tech, open source tools that can empower them.


WOOD

When placed properly, wood never dies. There is as many kinds of wood as individual trees. Each has its own distinctive qualities derived from its biography. Some are fit for building, some aren’t. Wood is the tree. Each piece of wood is as unique as each single tree part, its cellulose, fibres, evolved vegetal cells, the conditions under which it grew, its ancestors and kin. A tree is a living being. We share very ancient origins with them in our cells. We respect and take care of them by designing systems and processes that respect and make the most out of each root, each trunk, each branch, each leaf, each seed.

Giuseppe Penone. Sculpture. Cedro di Versailles. 630x160 (diameter) cm

Giuseppe Penone. Sculpture. Cedro di Versailles. 630x160 (diameter) cm


TREETECTS

We build for trees.

We research, develop and implement off-site wood building systems and techniques that are built easier, last several generations, don’t consume limited resources and contribute to the joy and diversity of the human communities that build and inhabit them. From shelters and houses to urban habitats and communities, all sourced from carefully chosen forests and applying post-industrial fabrication processes. Innovation is just a consequence of all this. A building paradigm not based on destruction but on the careful transformation of communal sources into human habitats. So that our buildings are just another integral phase of the forest.